/*
 * Copyright (c) 2009-2019 jMonkeyEngine
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package com.jme3.scene.debug.custom;

import com.jme3.scene.Mesh;
import com.jme3.scene.VertexBuffer.Type;

public class JointShape extends Mesh {

    /**
     * Serialization only. Do not use.
     */
    protected JointShape() {
        float width = 1;
        float height = 1;
        setBuffer(Type.Position, 3, new float[]{-width * 0.5f, -width * 0.5f, 0,
                width * 0.5f, -width * 0.5f, 0,
                width * 0.5f, height * 0.5f, 0,
                -width * 0.5f, height * 0.5f, 0
        });


        setBuffer(Type.TexCoord, 2, new float[]{0, 0,
                1, 0,
                1, 1,
                0, 1});

        setBuffer(Type.Normal, 3, new float[]{0, 0, 1,
                0, 0, 1,
                0, 0, 1,
                0, 0, 1});

        setBuffer(Type.Color, 4, new float[]{1, 1, 1, 1,
                1, 1, 1, 1,
                1, 1, 1, 1,
                1, 1, 1, 1});

        setBuffer(Type.Index, 3, new short[]{0, 1, 2,
                0, 2, 3});


        updateBound();
        setStatic();
    }
}
